Last updated
Last updated
The core item of our in-game NFT collection will be our Lands. There will be 17719 lands available for sale in total between protected and central, and each one of them will have different features that will vary according to the land’s plot composition / rarity.
You don’t need lands to play the game, but in case you do own lands you have:
Daily resources + Tokens extracted from Lands without having to build Mining Structures.
Passive Income of CLOUT for Central Lands.
Users can build different buildings only if they own the land and/or have a specific permit. Buildings like Factory, Mining Rig and City Services help boosting lands’ stats, increased rewards for Land owners with buildings. Lands in Protected can be developed and built on by anyone, the land must be empty and player must be in possession of a Building or Prospecting Permit - owner of the Land earns 10% Royalty regardless of who owns the structures on it
You have the opportunity to own a piece of the Game World as Unique NFTS called Lands. They are divided in 3 zones each one containing 7 plots. Each kind of plot gives a especial bonus to its owner.
NOTE: Land rewards will start being distributed starting from Phase01
The 3 zones are: Central, Protected and Barren.
CENTRAL
Central is the "safe area" from here the players can participate in tournaments and battle each other, stand to lose near to nothing but could win big. Alternatively they can duel "honorably"/"lawfully" other cities. They can build and prospect their own lands or leave them accessible to others to prospect onto (for a fee)… eventually once they have a good set up they could grow b... ehm... courage and explore.
PROTECTED
Land in Protected Area is better yielding in rewards/prospecting than Central.
Any Player/Citadel that has a Building Permit or a Prospecting Claim Permit (not necessarily the owner of the land) can anchor his city to it and stake some FUEL in order to extract Resources whilst paying a 10% fee of the yield to the Land owner. There is a grace period of one week then the city can be attacked by the Land Owner without the latter having to issue a War Declaration.
In order for a player (or group of) to attack another player (or group of players) or their buildings a “War Declaration Permit” NFT must be owned and burned through the appropriate Bureaucracy Menu (they could mint one if they have land in Central or they must acquire a War Declaration NFT through the market).
A War Declaration becomes active after 10 days, then the Citadels involved can attack each other at will, after a loss a Citadel is teleported to the center of the World Map. There are no losses of upgrades or damage to the Citadel itself but all Units within are lost, War Declarations can be used to remove structures from a Land
BARREN WASTELAND
The Barren wasteland is full PVP, hardcore, this location is the outer ring of the map farthest from central where unique items can be found, players that venture here must use an Outpost, a smaller expendable satellite city. Citadels cannot travel the Barren Wasteland.
In order to claim the loot, the Outpost must arrive safely in Protected Area. If another outpost or event destroys you before reaching Protected then a % of your loot is dropped, a % is destroyed and a % is returned to your Citadel thanks to Safe Item Slots.
• You do not need a Prospecting Claim to mine in Wasteland • You do not need a Building Permit to build in Wasteland • You do not need a War declaration to attack anyone
Outposts are player built and tradable in game Special Units, they are a mini Citadel of sorts and can be configured as a Mining Scout, or Transport for Units or Resources - ONLY OUTPOSTS CAN EXPLORE THE BARREN WASTELANDS
The kinds of plots that you can find in a land are:
Hill: Produce Metals resource, very small daily chance of FUEL
Woodland: Produces bio resource, small daily chance of FUEL
Plains: Allow Buildings, slim chance of FUEL and NFT
Volcano: Produce daily FUEL output and chance of finding $CRYS or a NFT
Ruins: Enable Special Events
Water: Produce H2O resource
Mountain: Produce Mineral resource, small daily chance of FUEL
When you buy a land, you earn a starterpack with 4 Blueprints to start your journey.
Unlike Blueprints, you don't need to deposit your land; just by having it in your wallet, you receive a daily passive yields depending on the Plot type, building structures will increase the output and potentially unlock further development, you can allow other players to mine on your land and earn a % of their yield as Royalties
The central zone will also reward players with $Clout, which will be used among other uses to create permits necessary Extract Resources, Build Land Based Structures, Declare War
Regents all live on the same World Map, explore the Barren Lands for unique encounters and a free for all PVP area