Barren Tutorial
  • Blockchain Basics
  • Introduction
  • The World Map
  • Tokens
  • Permits
  • Blueprints
  • Units
  • THALIA
  • CHIPs
  • Battle Gameplay
  • Roadmap
  • Rewards
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Units

Units make up a Regent's army, quality of Units and speed of production determine a Regent's true strenght

Every unit has different stats, different movement speed and attack strength and attack patterns, and in some cases unique abilities!

To defeat the enemy you will have to reach the enemy Outpost or Citadel walls with your troops and, by attacking them you will bring down their HP, whoever reaches 0 or has the lowest HP at the end of the maximum time will loose: defeated Citadels will get "raided" from the victorious ones, and Outposts destroyed

Don't worry! you won't lose everything.

To avoid the frustration of having to deal with loot loss, we thought of an inventory system that allows the player to "protect" certain items/resources avoiding them to be lost. The victorious player will be able to choose which resources/items to loot from the defeated player, with the exception of the "protected" resources/items. The "defeated" Citadel will then acquire a temporary protection against enemy attacks for 8h

To get a more detailed information about the units check our units website.

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Last updated 3 months ago